Creatures & Factions Guide

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The world of Orbis is filled with diverse creatures, from peaceful wildlife to dangerous monsters and intelligent factions. This guide covers the major inhabitants you'll encounter on your adventures.


Intelligent Factions

These are the civilized races of Orbis, each with their own culture, settlements, and behavior toward players.

Kweebec (Friendly)

Location: Emerald Grove (Zone 1)
Disposition: Neutral to Friendly

The Kweebecs are tree-like humanoid creatures who live in villages throughout the forests and marshlands of Zone 1. They are one of the most peaceful factions in Hytale.

Society & Culture:

  • Live in homes made from hollowed-out tree trunks

  • Homes extend underground with bedrooms and living rooms

  • Use firefly lanterns for lighting

  • Worship the goddess Gaia through carved wooden effigies

Life Cycle:

  1. Seedlings - Born from trees as small orbs with faces

  2. Treesinger Care - Seedlings are taught by Treesingers

  3. Adult Kweebec - Fully grown and independent

  4. Autumnal Elder - Orange-brown elderly Kweebecs

  5. Transformation - Old elders become trees that spawn new seedlings

Behavior:

  • Passive and friendly toward players

  • Get nutrients from sunlight (photosynthesis)

  • Drink water by dipping their feet in streams

  • Warning: Will attack if you wield an axe near their trees!

Special Units:

  • Treesinger - Teachers and caretakers

  • Razorleaf Rangers - Elite protectors (extremely dangerous when provoked)

  • Kweebec Scout - Explorers beyond Zone 1


Trork (Hostile)

Location: Emerald Grove (Zone 1)
Disposition: Hostile

The Trorks are a mix between trolls and orcs - large, aggressive creatures that inhabit camps throughout Zone 1. They are natural enemies of players and Kweebecs.

Archetypes:

Class

Role

Weapon

Notes

Sentry

Guards village boundaries

Stone-tipped spears

Light armor

Warrior

Main combatants

Battle axes with runes

Heavy armor

Hunter

Hunting and tracking

Swords with runes

Medium armor

Shaman

Magic user

Gold-tipped staff

Magical abilities

Chieftain

Leader

Large swords/axes

Largest and most dangerous

Behavior:

  • Partly scavengers - enjoy discarded meat

  • Sentries dislike sparrows (may throw spears at them!)

  • Sometimes randomly punch each other

  • Live in camps with domesticated animals

Combat Tips:

  • Distract with meat to isolate individuals

  • Wait for sentries to throw spears at sparrows

  • Different archetypes require different strategies

  • Chieftains should be engaged carefully


Feran (Friendly)

Location: Howling Sands (Zone 2)
Disposition: Friendly

Adorable fox-like creatures that inhabit the desert regions. They are one of the most beloved factions in Hytale.

Characteristics:

  • Small, cute appearance

  • Live in settlements throughout Zone 2

  • Generally peaceful toward players


Scarak (Hostile)

Location: Howling Sands (Zone 2)
Disposition: Hostile

Frightening insectoid creatures that build hives in the desert. One of the most dangerous factions in Zone 2.

Characteristics:

  • Insect-like appearance

  • Build underground hives

  • Emerge from beneath the sand

  • Highly aggressive


Outlander (Hostile/Neutral)

Location: Borea (Zone 3)
Disposition: Varies

Human-like warriors who inhabit the frozen north. They live in villages throughout Zone 3.

Characteristics:

  • Build settlements in the snow

  • Well-armed and armored

  • Adapted to cold environments


Slothian (Neutral)

Location: Devastated Lands (Zone 4)
Disposition: Neutral

Mysterious creatures found in the underground jungle beneath the volcanic surface.


Other Intelligent Races

Faction

Location

Disposition

Human

Various

Allied

Elf

Unknown

Unknown

Faun

Borea

Friendly

Goblin

Emerald Grove

Hostile

Klop

Unknown

Unknown


Monsters

Dangerous creatures that pose threats throughout Orbis.

Zone 1 Monsters

  • Fen Stalker - Swamp predator

  • Spider - Cave and forest dweller

  • Crawler - Underground threat

  • Earth Elemental - Stone creature

  • Earth Golem - Animated rock

Zone 2 Monsters

  • Sand Empress - Desert boss

  • Saber-Toothed Tiger - Deadly predator

Zone 3 Monsters

  • Yeti - Massive snow beast

  • Ice Dragon - Boss creature

  • Giant White Spider - Cave hunter

Zone 4 Monsters

  • Emberwulf - Fire wolf

  • Magma Golem - Lava creature

  • Magma Rhino Toad - Volcanic beast

  • Cave-Rex - Underground dinosaur

  • Raptor - Fast predator

  • Dimetrodon - Prehistoric creature

Boss Creatures

Boss

Location

Element

Sand Empress

Howling Sands

Earth

Ice Dragon

Borea

Water/Ice

Void Dragon

Devastated Lands

Void

Kraken

Deep Ocean

Water


Wildlife

Passive and neutral animals found throughout Orbis.

Land Animals

Zone 1: Cattle, Chicken, Deer, Duck, Fox, Sheep, Boar, Crow, Sparrow, Bat, Rat, Frog, Grizzly Bear, Jackalope

Zone 2: Antelope, Horse, Meerkat, Camel, Vulture, Cactee, Crocodile, Hyena, Warthog

Zone 3: Bison, Ram, Moose, Polar Bear, Penguin, Tetrabird, Woodpecker, Mouse, Wolf

Zone 4: Macaque, Prehistoric Chicken, Triceratops

Aquatic Life

  • Catfish, Clownfish, Pike, Piranha, Rainbow Trout, Pufferfish, Regal Tang

  • Crab, Lobster, Shark, Moray Eel, Man-O-War

Birds

  • Sparrow, Crow, Duck, Owl, Parrot, Pigeon, Flamingo, Woodpecker, Vulture

Creature Behaviors

Understanding creature behavior is key to survival:

Disposition Types

  • Passive - Will not attack, even if provoked

  • Neutral - Peaceful unless attacked

  • Hostile - Attacks on sight

  • Territorial - Attacks when you enter their area

Tameable Creatures

Some animals can be tamed as pets or mounts:

  • Horses (Mounts)

  • Dogs (Pets)

  • Cats (Pets)

Domesticated Animals

Found in villages and farms:

  • Cattle, Sheep, Pigs, Chickens

Faction Reputation Tips

  1. Respect Kweebec territory - Don't carry axes in their villages

  2. Avoid Trork camps until properly equipped

  3. Seek out Feran settlements for safe havens in Zone 2

  4. Prepare heavily before challenging bosses

  5. Learn patrol patterns of hostile factions


Knowledge of the creatures and factions of Orbis will greatly improve your chances of survival. Study their behaviors and respect their territories!