
Creatures & Factions Guide
The world of Orbis is filled with diverse creatures, from peaceful wildlife to dangerous monsters and intelligent factions. This guide covers the major inhabitants you'll encounter on your adventures.
Intelligent Factions
These are the civilized races of Orbis, each with their own culture, settlements, and behavior toward players.
Kweebec (Friendly)
Location: Emerald Grove (Zone 1)
Disposition: Neutral to Friendly
The Kweebecs are tree-like humanoid creatures who live in villages throughout the forests and marshlands of Zone 1. They are one of the most peaceful factions in Hytale.
Society & Culture:
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Live in homes made from hollowed-out tree trunks
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Homes extend underground with bedrooms and living rooms
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Use firefly lanterns for lighting
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Worship the goddess Gaia through carved wooden effigies
Life Cycle:
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Seedlings - Born from trees as small orbs with faces
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Treesinger Care - Seedlings are taught by Treesingers
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Adult Kweebec - Fully grown and independent
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Autumnal Elder - Orange-brown elderly Kweebecs
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Transformation - Old elders become trees that spawn new seedlings
Behavior:
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Passive and friendly toward players
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Get nutrients from sunlight (photosynthesis)
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Drink water by dipping their feet in streams
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Warning: Will attack if you wield an axe near their trees!
Special Units:
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Treesinger - Teachers and caretakers
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Razorleaf Rangers - Elite protectors (extremely dangerous when provoked)
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Kweebec Scout - Explorers beyond Zone 1
Trork (Hostile)
Location: Emerald Grove (Zone 1)
Disposition: Hostile
The Trorks are a mix between trolls and orcs - large, aggressive creatures that inhabit camps throughout Zone 1. They are natural enemies of players and Kweebecs.
Archetypes:
Class | Role | Weapon | Notes |
|---|---|---|---|
Sentry | Guards village boundaries | Stone-tipped spears | Light armor |
Warrior | Main combatants | Battle axes with runes | Heavy armor |
Hunter | Hunting and tracking | Swords with runes | Medium armor |
Shaman | Magic user | Gold-tipped staff | Magical abilities |
Chieftain | Leader | Large swords/axes | Largest and most dangerous |
Behavior:
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Partly scavengers - enjoy discarded meat
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Sentries dislike sparrows (may throw spears at them!)
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Sometimes randomly punch each other
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Live in camps with domesticated animals
Combat Tips:
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Distract with meat to isolate individuals
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Wait for sentries to throw spears at sparrows
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Different archetypes require different strategies
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Chieftains should be engaged carefully
Feran (Friendly)
Location: Howling Sands (Zone 2)
Disposition: Friendly
Adorable fox-like creatures that inhabit the desert regions. They are one of the most beloved factions in Hytale.
Characteristics:
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Small, cute appearance
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Live in settlements throughout Zone 2
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Generally peaceful toward players
Scarak (Hostile)
Location: Howling Sands (Zone 2)
Disposition: Hostile
Frightening insectoid creatures that build hives in the desert. One of the most dangerous factions in Zone 2.
Characteristics:
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Insect-like appearance
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Build underground hives
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Emerge from beneath the sand
-
Highly aggressive
Outlander (Hostile/Neutral)
Location: Borea (Zone 3)
Disposition: Varies
Human-like warriors who inhabit the frozen north. They live in villages throughout Zone 3.
Characteristics:
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Build settlements in the snow
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Well-armed and armored
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Adapted to cold environments
Slothian (Neutral)
Location: Devastated Lands (Zone 4)
Disposition: Neutral
Mysterious creatures found in the underground jungle beneath the volcanic surface.
Other Intelligent Races
Faction | Location | Disposition |
|---|---|---|
Human | Various | Allied |
Elf | Unknown | Unknown |
Faun | Borea | Friendly |
Goblin | Emerald Grove | Hostile |
Klop | Unknown | Unknown |
Monsters
Dangerous creatures that pose threats throughout Orbis.
Zone 1 Monsters
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Fen Stalker - Swamp predator
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Spider - Cave and forest dweller
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Crawler - Underground threat
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Earth Elemental - Stone creature
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Earth Golem - Animated rock
Zone 2 Monsters
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Sand Empress - Desert boss
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Saber-Toothed Tiger - Deadly predator
Zone 3 Monsters
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Yeti - Massive snow beast
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Ice Dragon - Boss creature
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Giant White Spider - Cave hunter
Zone 4 Monsters
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Emberwulf - Fire wolf
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Magma Golem - Lava creature
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Magma Rhino Toad - Volcanic beast
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Cave-Rex - Underground dinosaur
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Raptor - Fast predator
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Dimetrodon - Prehistoric creature
Boss Creatures
Boss | Location | Element |
|---|---|---|
Sand Empress | Howling Sands | Earth |
Ice Dragon | Borea | Water/Ice |
Void Dragon | Devastated Lands | Void |
Kraken | Deep Ocean | Water |
Wildlife
Passive and neutral animals found throughout Orbis.
Land Animals
Zone 1: Cattle, Chicken, Deer, Duck, Fox, Sheep, Boar, Crow, Sparrow, Bat, Rat, Frog, Grizzly Bear, Jackalope
Zone 2: Antelope, Horse, Meerkat, Camel, Vulture, Cactee, Crocodile, Hyena, Warthog
Zone 3: Bison, Ram, Moose, Polar Bear, Penguin, Tetrabird, Woodpecker, Mouse, Wolf
Zone 4: Macaque, Prehistoric Chicken, Triceratops
Aquatic Life
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Catfish, Clownfish, Pike, Piranha, Rainbow Trout, Pufferfish, Regal Tang
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Crab, Lobster, Shark, Moray Eel, Man-O-War
Birds
- Sparrow, Crow, Duck, Owl, Parrot, Pigeon, Flamingo, Woodpecker, Vulture
Creature Behaviors
Understanding creature behavior is key to survival:
Disposition Types
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Passive - Will not attack, even if provoked
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Neutral - Peaceful unless attacked
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Hostile - Attacks on sight
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Territorial - Attacks when you enter their area
Tameable Creatures
Some animals can be tamed as pets or mounts:
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Horses (Mounts)
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Dogs (Pets)
-
Cats (Pets)
Domesticated Animals
Found in villages and farms:
- Cattle, Sheep, Pigs, Chickens
Faction Reputation Tips
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Respect Kweebec territory - Don't carry axes in their villages
-
Avoid Trork camps until properly equipped
-
Seek out Feran settlements for safe havens in Zone 2
-
Prepare heavily before challenging bosses
-
Learn patrol patterns of hostile factions
Knowledge of the creatures and factions of Orbis will greatly improve your chances of survival. Study their behaviors and respect their territories!
